AMOPAC

Training Simulation 01
SIGNALS
0
STRAINS
🧬🧬🧬🧬
PHASE
1
BEST
0

AMOPAC

Command 4 AMO Strains at once: pick a direction and the whole colony moves together, each Strain from its own spot.
Dots are Signals — harvest them before RUG does. RUG is dumb and just wanders, but if he crosses a dot he steals it from your Signal count.
A Pellet respawns every so often in a corner. If anyone touches it — RUG or one of your own Strains — it triggers a Signal Surge: RUG goes hostile, +50% speed, and can eat your Strains for a while.
A Strain eaten is gone for good — fewer Strains means simpler commands, but every mistake costs more.

Dot · +10 Signals to you, −10 if RUG takes it
Pellet · respawns · triggers a Surge for anyone
RUG surging

Move the colony with or WASD · P pause · Enter start
Same rules as the classic arcade game, just flipped. Fan-made — no original assets copied. "RUG", "AMO" and "TSL" are just in-simulation nicknames, not affiliated with any token or project.